Chris: You cannot fathom the dread I have going into this press conference. YOU ARE NOT PREPARED.
Chris: YOU ARE NOT PREPARED!
Nick: I am always prepared. My body is ready. Continue reading
The EA Hate Wagon is a glorious vehicle.
It’s shiny and sexy; adorned with spinning rims and all sort of bells and whistles. What makes it most alluring, however, is that even though it though the weight of all the angry, red-faced screaming gamers who cling to it make the whole thing appear on the verge of collapse, there’s always room for one more.
Let’s face it, it’s easy to hate EA. Really easy.
The company’s history, policies and perceived attitude toward gamers makes the industry giant an easy–and arguably deserving–target. It is a faceless, monolithic corporation that appears to have no qualms about bleeding every last dollar out of consumers. To the many a gamer, EA comes off as a smiling, well-manicured Bond villain- stroking a white cat in high-backed chair and laughing at the foolish, unwashed masses from a shadowy lair.
EA’s recent actions have only made it it easier to cast them as the “bad guy”.
Comments from EA CFO Blake Jorgensen that the company would include microtransactions in “all” its games, and the disaster that was the launch of SimCity have only served to add more high-octane fuel to the Hate Wagon. A blog by multi-millionaire developer Cliff Blazinki, in which he justifies the “anything for a profit” model of capitalism as if it were some virtue we should pat company’s like EA on the back for, also did little to quell the outrage.
So is all the anger justified? Maybe.
I love Mass Effect. Let me make that clear- the original was a wondrous sanctuary where I got away from a hard time in my life. The second was a dark adventure that consumed every free moment of time I had through my first year of college. I hold the series to an extremely high standard, because it’s proved that it can be held, judged, and deal with the criticism. I was excited (and more than a little nervous) about the announcement of the Citadel DLC. Leviathan had proved to be an exercise in attempting to justify the ending; I was understandably a little gun-shy. I’ve tried to make this review as absolutely spoiler free as possible- mostly because there are so many surprises in the DLC that I don’t want to give away.
I feel like I would warn everybody, spoilers will abound for Dead Space and Dead Space 2 in this article and there’s also a bit of a NSFW warning to the trailers in this article as well. That said, looking at the screens, it’s hard to see how Dead Space 3 is connected at all to the rest of the series. Gone is the isolation, the madness, the claustrophobia that made the series enjoyable in the first place. Instead we have wide open spaces and a snarky, generic space marine companion. How did it come to this? Continue reading