Tag Archives: multiplayer

Preview: The Showdown Effect

Everyone who knows me knows that I love cheesy action movies more than a bloodthirsty mouse. Whether it be Arnie flinging doors from the side of cars, Jackie Chan running over villains in a hovercraft or Van Damme holding a be-rollerbladed foot in someone’s face, I will be there cheering them on. I know they can’t hear me. Deep in my heart though, I wish they could.

However, the 80′s action movie hasn’t had as much of an effect on the gaming scene as it should have. We could have had wildly over-the-top shooters complete with cheesy one-liners and hilariously low-production-value set-pieces instead of staid man-shoots, with po-faced military professionals firing at a series of foreign targets. Somewhere between the need for antagonists with sentimental back-stories and the rush to be the most inwardly sceptical about the violence proffered, games forgot that action should be fun. We need less Red Dawn, more Last Action Hero.

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Shall We Fight Alone, or All Together?

The master Bruce Lee said this in his best, most dramatic movie Fists of Fury. In the movie he alluded to the fact that he knew the bad guys were going to jump him once they figured out they could not beat him one on one. I mention it here today to spotlight the difference between how we all used to play video games and how we can choose to play now.

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