Tag Archives: Opinion

Of Monsters and Men: Thoughts On The Future of Horror Games

This article contains minor spoilers about Bioshock Infinite and Silent Hill 2.

It’s a disappointing time to be a fan of horror games. Those of use who grew up on frightening classics like Resident Evil, Silent Hill, Fatal Frame and Dead Space have watched our beloved franchises languish, morphing into boring, action-oriented shooters or devolving into uninspired, mundane fan service and schlock.

It’s been a while since I played a game that’s genuinely frightened me. I was ready to give up the ghost (pun very intended) and be content to have seen the heyday of horror gaming come and go.

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Never Not Online: The Marches of Sousa

When the gramophone was first introduced to the public in the late 1800s, American composer and conductor John Philip Sousa had few good things to say about the new technology. He predicted:

“a marked deterioration in American music and musical taste, an interruption in the musical development of the country, and a host of other injuries to music in its artistic manifestation, by virtue – or rather by vice, – of the multiplication of the various music-producing machines.”

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Sousa wasn’t the first or the last person to eye new technological advancements with suspicion. With each era there are usually critics who rush to nay-say whatever current innovation placed before them.

Radio was criticized as an unnecessary distraction, as was the telephone. The television was initially laughed off as unable to compete with radio. Arcade machines and home videogame consoles were derided as passing fads, brain-rotting children’s toys, and are blamed for everything from falling grades to mass shootings to this day.

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Opinion: Everybody Hates EA

The EA Hate Wagon is a glorious vehicle.

It’s shiny and sexy; adorned with spinning rims and all sort of bells and whistles. What makes it most alluring, however, is that even though it though the weight of all the angry, red-faced screaming gamers who cling to it make the whole thing appear on the verge of collapse, there’s always room for one more.

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Let’s face it, it’s easy to hate EA. Really easy.

The company’s history, policies and perceived attitude toward gamers makes the industry giant an easy–and arguably deserving–target. It is a faceless, monolithic corporation that appears to have no qualms about bleeding every last dollar out of consumers. To the many a gamer, EA comes off as a smiling, well-manicured Bond villain- stroking a white cat in high-backed chair and laughing at the foolish, unwashed masses from a shadowy lair.

EA’s recent actions have only made it it easier to cast them as the “bad guy”.

Comments from EA CFO Blake Jorgensen that the company would include microtransactions in “all” its games, and the disaster that was the launch of SimCity have only served to add more high-octane fuel to the Hate Wagon. A blog by multi-millionaire developer Cliff Blazinki, in which he justifies the “anything for a profit” model of capitalism as if it were some virtue we should pat company’s like EA on the back for, also did little to quell the outrage.

So is all the anger justified? Maybe.

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The Walking Dead and Race

It was during my second playthrough of Telltale Games’ The Walking Dead that it hit me.

I was near the end of the game and had come across yet another new group of new survivors. They looked at Lee, then at Clementine, and back at Lee. They had questions, and I was once again forced to explain my relationship to the girl. I found it irritating that I needed to keep explaining why I was traveling with this child every time I met a new group of people.

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That’s when I realized why I had to keep explaining myself.

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The PS4: Glass Half Full

With the spectacle of Sony’s PlayStation 4 conference past, the chaotic swirl of speculation, criticism and reaction to the first look at the next generation of consoles has begun. It’s now the time gaming media and gamers themselves begin to pick apart Sony’s presentation, and sort out exactly what to make of the information they’ve been given.

There will inevitably be criticism of the PS4. Much of it, such as the lack of information about the cost of the console itself, is justified. I personally still have a lot of questions and concerns about the PS4, and won’t be making any decision on purchasing anything until I learn more from Sony and see Microsoft’s response with their own next-gen console.

Yet despite much of nay saying you’ll hear, there was still was a lot of promise in what was presented in New York that night.

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Words, Words, Words: Looking to Lit for Better Games

“Why don’t you put that down and read a book?”

It’s a phrase that most gamers hear at least once in their lives. Usually as a child, at home and about half way through a marathon session of whatever the latest release was back then.

It’s also advice that gamers, and game developers in particular, may want to take.

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