Monthly Archives: March 2013

Review: BioShock Infinite

At first, I’ll be honest…I didn’t love BioShock Infinite the way I did its predecessors.


In fact, I kind of disliked it. It didn’t feel like a Shock game. The palette was too bright, the characters all human and in good cheer. Yeah, sure, the soundtrack in just the first ten minutes was incredible, and the visuals great, but I wasn’t…terrified. I wasn’t sprinting wild-eyed as an unknown person screamed at me, or trying to lay low in a bathysphere while a maniac tried to claw her way in. Where was the heart-pounding terror? After the first ten minutes, there wasn’t even anything super, overtly sinister happening! It took a little while for it to catch with me, but when it did…it all sort of made sense. Be warned, there are minor spoilers in this review.

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Games and Green: The Cost of Consoles

As a new era new gaming consoles approaches, a good deal of our time waiting for them will likely be spent wondering just how hard the next generation of systems will hit our wallets.

At this point we know little-to-nothing about the machines themselves. With only the very preliminary details of the PlayStation 4 revealed, and only rumors floating around Microsoft’s next console, any guess at just how much they will cost is pure conjecture.


From what little we have seen and heard, it’s probably a safe bet to say that they won’t be cheap. I’m no technology wizard, but I can tell you that as Mark Cerny excitedly spoke about X85 chips and PC GPU, I could almost hear the soft, pitiful whimpering of my bank account.

It made me harken back to the “Good Old Days” when consoles were cheaper. Or were they?

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Review: Starcraft II: Heart of the Swarm

I didn’t love Starcraft II for the gameplay. I didn’t love it for nostalgia; hell, the first game’s multiplayer basically turned me off all multiplayer for years, until Warcraft III, which did the same thing. I didn’t love Starcraft II for the mechanics, the design. I loved it for the story and the flavor. It was one of my favourite games of the year, and it remains one of my absolute favourite gaming experiences. And, for those worried about spoilers…this review is completely free of them, even for Starcraft II.


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SSE Presents: Mercy Mode (Dark Souls)

Hello, you beautiful guys and gals. How’ve you been? Myself, I’ve been pining in the depths of a dungeon, weeping for the lack of Mercy Mode in my life. Thankfully, Fi Miller swooped in and rescued me from that poor, sad life. You can enjoy the first part here:

If you enjoy our video, please subscribe to our channel and let us know what you think in the comments!

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Opinion: Everybody Hates EA

The EA Hate Wagon is a glorious vehicle.

It’s shiny and sexy; adorned with spinning rims and all sort of bells and whistles. What makes it most alluring, however, is that even though it though the weight of all the angry, red-faced screaming gamers who cling to it make the whole thing appear on the verge of collapse, there’s always room for one more.


Let’s face it, it’s easy to hate EA. Really easy.

The company’s history, policies and perceived attitude toward gamers makes the industry giant an easy–and arguably deserving–target. It is a faceless, monolithic corporation that appears to have no qualms about bleeding every last dollar out of consumers. To the many a gamer, EA comes off as a smiling, well-manicured Bond villain- stroking a white cat in high-backed chair and laughing at the foolish, unwashed masses from a shadowy lair.

EA’s recent actions have only made it it easier to cast them as the “bad guy”.

Comments from EA CFO Blake Jorgensen that the company would include microtransactions in “all” its games, and the disaster that was the launch of SimCity have only served to add more high-octane fuel to the Hate Wagon. A blog by multi-millionaire developer Cliff Blazinki, in which he justifies the “anything for a profit” model of capitalism as if it were some virtue we should pat company’s like EA on the back for, also did little to quell the outrage.

So is all the anger justified? Maybe.

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Friday Night Magic Prep: Avacyn Humans

Standard is slowly starting to stabilize in favor of a few major archetypes, at long last. Naya and Jund seem to be the top competitors, with oddball control decks rounding out most top eights. It’s creature heavy, aggressive decks I’ve seen in play. It’s all ramp and throw down- it’s fun as hell, but I tend to want to play something out of the norm if possible, and there’s a few cards from the Innistrad block I feel were basically looked over. My prototypes for green/white humans wasn’t bad, but couldn’t keep up once Ravnica dropped. The control was simply too heavy, and options to protect my creatures simply too few. There’s a lot of very robust removal out there, including the highly-underrated Death’s Approach. But there’s a card that’s called out to me since Avacyn:


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Review: Mass Effect 3: Citadel DLC

I love Mass Effect.  Let me make that clear- the original was a wondrous sanctuary where I got away from a hard time in my life. The second was a dark adventure that consumed every free moment of time I had through my first year of college. I hold the series to an extremely high standard, because it’s proved that it can be held, judged, and deal with the criticism. I was excited (and more than a little nervous) about the announcement of the Citadel DLC. Leviathan had proved to be an exercise in attempting to justify the ending; I was understandably a little gun-shy. I’ve tried to make this review as absolutely spoiler free as possible- mostly because there are so many surprises in the DLC that I don’t want to give away.


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The Walking Dead and Race

It was during my second playthrough of Telltale Games’ The Walking Dead that it hit me.

I was near the end of the game and had come across yet another new group of new survivors. They looked at Lee, then at Clementine, and back at Lee. They had questions, and I was once again forced to explain my relationship to the girl. I found it irritating that I needed to keep explaining why I was traveling with this child every time I met a new group of people.


That’s when I realized why I had to keep explaining myself.

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Minimum System Requirements: Games for the Utility Laptop

Due to the downturn in the economy and various other factors, I’ve found myself going back to school. This has, of course, led to me being away from my precious desktop: a glowing, mighty beast that looks like a stealth bomber and may have achieved sentience. As a consequence of returning to school, I’ve felt a need to get a laptop to record lectures, to keep up with notes, etc. It is, however, a dumpy little business model. I bought it for 120$ from a questionable electronics store, and it chugs along steadily. However, it just barely chugs along with Powerpoint and Skype on at the same time. With 2.20 Ghz, 2GB of RAM, and 80 gigs of space, I have to seriously question its capacity to be a gaming platform. Nonetheless, I did find a few golden old games which have made that three-hour stretch in the middle of the day bearable.

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