Monthly Archives: May 2013

Review: StarDrive

There’s something inspiring about the concept of space. There’s an eerie yet inviting presence that emanates from its depths. It inspires humanity to greater heights of scientific progress and has worked as muse to thousands of authors and poets. It is deep and meaningful. StarDrive is the opposite of space.

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Choose Your Own Gamebook #2

Welcome to part two of our look at gamebooks. In part one, we looked at Adventure Gamebooks (AGs) that incorporate Branching Points and RPG aspects into one compact and enjoyable book. Even though Adventures are the most popular of the three, it would be ridiculous to overlook what BP and RPG have to offer. They each have their own fantastic series that are definitely worth your time and are guaranteed to arouse your intrigue.

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Tap Trainee™: A Beginner’s Guide to iOS Gaming

Are you a Tap Trainee™? Follow my wonderful guide and I, Lucas Bert, shall show you the way into a magical world where you’ll no longer have to stumble through the App Store, playing games which are more in-app purchases than anything else. Indeed, I will point you through to the best games on iOS, and it will be a beautiful experience for all.

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EA Stops Paying For Guns, and Why You Shouldn’t Be Proud of Them

Well, Electronic Arts has announced that it’s no longer going to pay to licence guns and accessories from manufacturers. Gun control advocates cheered, and most gamers didn’t care. All in all, it wasn’t so much a careful step or public relations coup so much as it was a brief pause in a seemingly endless parade of stupidity. 20130307-214334.jpg For those not in the know, EA licensed weapons from real-life manufacturers for use in Medal of Honor: Warfighter and other games. Now, aside from the ongoing debate in the US over gun rights, why does this matter? Well, for one thing, it’s the reason your games are expensive. Continue reading

Conpulsion 2013: The Interviews

Fi Miller, our Video Editor, was a busy bee during Conpulsion and her honey was video interviews and here is some of that honey and I think this metaphor got away from me a little. Asides from bees though, we’d like to bring you the first two video interviews, with Black Lion Games and Chaos of the Warp respectively. Continue reading

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Fortune Sides With Those Who Ludum Dare: Part 1

Ludum Dare

Ludum Dare, for those of you who aren’t familiar, is a competition where games developers and like-minded individuals gather to create games around a theme. They’re given 48 hours to do so and this year’s theme was minimalism. I bravely put on my indie hat and leapt head first into the thousands of games on offer to pick out a random selection (a twenty-sided die may have been involved) for your pleasure/displeasure/apathy. Here’s the first lot.

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Interview with Phil Harris, Conpulsion Co-Ordinator

As you may have heard, Team Screen-Shaped (or at least the Scottish side of the team) went along to Scotland’s premier tabletop convention a few weeks ago and we really rather enjoyed it. We recently caught up with Phil Harris, Conpulsion Co-ordinator for his thoughts on how the event went and what the future holds for Conpulsion.

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Closing Ranks: Why We Need to Be Like BSN

It’s a well-known fact that publishers and developers have a simple if effective manner of dealing with discontent with their player bases: if they don’t say anything, eventually the ire will ebb away. Players will be distracted by other releases, placated by out-and-out bribes, or simply calm down and just be bitter. It’s not that these publishers and studio’s don’t deserve to be forgiven for things like Aliens: Colonial Marines, Diablo III and Duke Nukem Forever- they need to do things to earn that forgiveness, forever. If they don’t, players need to remember the actions of studios when making their next purchase.

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So what does any of this have to do with one of the strangest, loudest communities in gaming?

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Review: Kairo

Kairo intrigues me. It’s been longer than I like to remember since I last played a game that drew a line in the sand and said, “Here’s some puzzles and nothing more”. It’s become the fashion for puzzle games to be narrative-led and Kairo stands as a striking counterpoint to both the folly and genius of story-based puzzlers.

Kairo Screenshot (1)

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