Category Archives: Callum Petch

Screen Shaped Podcast Episode 2: Dan Fast, Nick Furious

Hey everyone! We’ve just launched our podcast hosting little brother site,! Head on over HERE for our latest podcast, and listen to us talk about:

-The Xbox One!

-The Fast and the Furious!

-E3 Hopes (Which have been dashed or fulfilled!)

– And most important, Vidja GamesDanFastNickFurious

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Screen-Shaped E3: Ubisoft

Nick: Hey everyone, I’m Nick. I’m parking it early and waiting for Ubisoft. Making some quick commentary on the first looks we have on The Bureau and Beyond: Two Souls.

Nick: The Bureau actually looks interesting. Real-time tactical third-person shooter action with a heavy focus on tactics, a definitive X-COM look, and interesting powers, I’m hopeful for this one.

Nick: Oh man, Beyond: Two Souls takes all the promise of non-combat and interesting story line and throws it away with third-person cover shooter combat. And its coming from Quantic Dream, so its going to be even WORSE. Continue reading

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Screen-Shaped E3: EA

Chris: You cannot fathom the dread I have going into this press conference. YOU ARE NOT PREPARED.


Nick: I am always prepared. My body is ready. Continue reading

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Screen-Shaped E3: Microsoft

Scott: Hello all! Scott here, Co-Founder of Screen-Shaped Eyes.

Chris: Hello everyone, I’m Chris Matyskiel, senior editor. I’m betting this will be ugly.

Nick: Hey everybody, this is Nick Nguyen, podcast person. Its 9 am, I can’t think of a better title. My body is ready for the abuse that will be Microsoft E3. Commenting on an unseen moment, Microsoft has delayed their press conference by 30 more minutes. Perhaps someone finally told them that they did not, in fact, knock it out of the park at the hardware announcement. Continue reading

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Screen-Shaped Podcast: Dat Carapace

Welcome boys and girls, one and all, to the very first episode of the Screen-Shaped Podcast!

Queen of Blades

Chris, Scott, Callum, and Nick band together to talk about:

  • Insect-Based Fetishism!
  • Child Trafficking!
  • Not Time-Travel!
  • Metacritic!
  • DRM!
  • Not Space-Squids!

And much more!

Please be warned, however, that there are major spoilers for Bioshock Infinite, among other games.

Intro/Outro Credit: Tank!

Written By: Yoko Konno

Performed By: The Seatbelts

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In UK Cinemas: 7th December 2012 – 9th December 2012

Russell Crowe Fightin' Around The WorldIf you live in America, December is the month in which absolutely nothing of any worth comes out.  Where you have multiple weeks of the month which pretty much consist of f*ck all getting released, here in the UK we are up to our eyeballs in new flicks to see!  Yes, a lot of them are just movies that were released in America months ago that have finally gotten around to getting a UK release but, again, at least we get a choice in what to see!

Anyways; this week sees the long-awaited return of In Bruges director Martin McDonagh, Wu-Tang Clan’s RZA directing a martial arts epic with Russell Crowe in a role (sadly the closest we will ever get to seeing Russell Crowe’s Fightin’ Around The World getting made), Parks & Recreation’s Rashida Jones aiming directly for those of us lonely sods who aren’t going to experience the love of the opposite gender this Christmas, and we have another classic Christmas movie getting a re-release because money.

Shall we dive in to the full-ish list, then? Continue reading

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Review: Rock Band Blitz

Back in the winter of 2003, a 10 year old boy bought a PlayStation 2 videogame called Amplitude, developed by an unknown company named Harmonix. The game worked by laying out all of the different instruments of a song onto six different tracks, one for each of them, with your goal being to both activate each track by successfully blasting notes on them and to string several track activations together without missing a beat to rack up the multiplier.

That 10 year old boy thought it was the greatest game ever and, nearly a decade later, that’s an opinion he still holds. He then latched onto Harmonix like most children latch onto their parents; following them through the highs (Guitar Hero, Rock Band) and lows (EyeToy: AntiGrav) with such feverish devotion. It’s safe to say that they’ve had way more of an impact on his life (in terms of games, online interactions and, crucially, music taste) than almost anyone or anything he’s ever known. And it was all thanks to Amplitude, the game that no-one else gave a toss about but he.

Why am I telling you this story? It’s not to be a hipster douchebag by bragging about how I was into Harmonix well before you posers. No. It’s because Harmonix, nearly a decade later, have finally made a sequel to Amplitude. Continue reading

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