Category Archives: Scott Emslie

Preview: Card Hunter

Card Hunter is a game the eschews the traditional trappings of genre. It is at once a deck-builder, a CCG, a dungeon-crawler and a tactical strategy game. But where other games might have fallen in a jack-of-all-trades compromise, Card Hunter comfortably extends across genres with elegant design and charming writing.

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Review: Marvel Heroes

Any comic book fan can tell you that crossover events can be a bit of a mess. Countdown to Final Crisis showed DC fans that a series containing all of your favourite heroes was no guarantee of quality. Marvel fans though get the unique pleasure of seeing a terrible crossover event and get to be shafted for the privilege. Welcome to Marvel Heroes.

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Review: Far Cry 3: Blood Dragon

As I was saying, the best DLC for Far Cry 3 would be one with barely any plot, but a dozen or so new outposts and hunts. That’s what makes Blood Dragon the ideal DLC for me, but I know there’s going to be quite a few people out there irritated by its adherence to its D-movie theme. It’s over-the-top neon-infused violence. It’s any action movie from the 80s. It’s every action movie from the 80s.

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Review: Far Cry 3

Far Cry 3 is a game conflicted. One on hand, it attempts to expose the primitive desire for violence and show it to be the surest path to madness. On the other hand, it lets you straight up murder dozens of people in the most bloody entertaining fashion available. When the game drops the philosophical pretence, it’s the perfect example of the fun you can have with FPS games.

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Screen-Shaped E3: Ubisoft

Nick: Hey everyone, I’m Nick. I’m parking it early and waiting for Ubisoft. Making some quick commentary on the first looks we have on The Bureau and Beyond: Two Souls.

Nick: The Bureau actually looks interesting. Real-time tactical third-person shooter action with a heavy focus on tactics, a definitive X-COM look, and interesting powers, I’m hopeful for this one.

Nick: Oh man, Beyond: Two Souls takes all the promise of non-combat and interesting story line and throws it away with third-person cover shooter combat. And its coming from Quantic Dream, so its going to be even WORSE. Continue reading

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Screen-Shaped E3: EA

Chris: You cannot fathom the dread I have going into this press conference. YOU ARE NOT PREPARED.

Chris: YOU ARE NOT PREPARED!

Nick: I am always prepared. My body is ready. Continue reading

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Screen-Shaped E3: Microsoft

Scott: Hello all! Scott here, Co-Founder of Screen-Shaped Eyes.

Chris: Hello everyone, I’m Chris Matyskiel, senior editor. I’m betting this will be ugly.

Nick: Hey everybody, this is Nick Nguyen, podcast person. Its 9 am, I can’t think of a better title. My body is ready for the abuse that will be Microsoft E3. Commenting on an unseen moment, Microsoft has delayed their press conference by 30 more minutes. Perhaps someone finally told them that they did not, in fact, knock it out of the park at the hardware announcement. Continue reading

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Review: StarDrive

There’s something inspiring about the concept of space. There’s an eerie yet inviting presence that emanates from its depths. It inspires humanity to greater heights of scientific progress and has worked as muse to thousands of authors and poets. It is deep and meaningful. StarDrive is the opposite of space.

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Fortune Sides With Those Who Ludum Dare: Part 1

Ludum Dare

Ludum Dare, for those of you who aren’t familiar, is a competition where games developers and like-minded individuals gather to create games around a theme. They’re given 48 hours to do so and this year’s theme was minimalism. I bravely put on my indie hat and leapt head first into the thousands of games on offer to pick out a random selection (a twenty-sided die may have been involved) for your pleasure/displeasure/apathy. Here’s the first lot.

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Interview with Phil Harris, Conpulsion Co-Ordinator

As you may have heard, Team Screen-Shaped (or at least the Scottish side of the team) went along to Scotland’s premier tabletop convention a few weeks ago and we really rather enjoyed it. We recently caught up with Phil Harris, Conpulsion Co-ordinator for his thoughts on how the event went and what the future holds for Conpulsion.

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