Tag Archives: feature

The Last of Us: Sinners Make the Best Saints

WARNING: CONTAINS HEAVY, MAJOR SPOILERS FOR THE LAST OF US

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The Last of Us is singularly the best game I’ve played when it comes to the grey areas and hard choices of survival in extreme situations. In a lot of scenarios presented in the game, there’s no clean-cut right answer. In fact, having an easy, moralistic choice would entirely defeat the point of the game. The game is in fact all about the grey areas, and the difference between our current world and the one portrayed in the game….one in which Joel is in a fact a heroic figure.

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Choose Your Own Gamebook #2

Welcome to part two of our look at gamebooks. In part one, we looked at Adventure Gamebooks (AGs) that incorporate Branching Points and RPG aspects into one compact and enjoyable book. Even though Adventures are the most popular of the three, it would be ridiculous to overlook what BP and RPG have to offer. They each have their own fantastic series that are definitely worth your time and are guaranteed to arouse your intrigue.

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Closing Ranks: Why We Need to Be Like BSN

It’s a well-known fact that publishers and developers have a simple if effective manner of dealing with discontent with their player bases: if they don’t say anything, eventually the ire will ebb away. Players will be distracted by other releases, placated by out-and-out bribes, or simply calm down and just be bitter. It’s not that these publishers and studio’s don’t deserve to be forgiven for things like Aliens: Colonial Marines, Diablo III and Duke Nukem Forever- they need to do things to earn that forgiveness, forever. If they don’t, players need to remember the actions of studios when making their next purchase.

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So what does any of this have to do with one of the strangest, loudest communities in gaming?

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Conpulsion 2013: A Sense of Conmunity

There’s a warming sense of inclusion when you walk through the imposing front door of Teviot House. This weekend, the stately corridors forgo student life for the reverberation of d20 scattered on oaken tables. Hundreds of like-minded folk have come together in the pursuit of a common goal: the rampant acquisition not only of joy, but of experiences shared.

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The Illusion of Choice: Depression Quest

I suffer from depression. I’ve written an article on it already, which you may or may not have read. I’m saying this upfront to assure you that I’m going to try to avoid talking about my specific experiences, but more about the game and depression in general.

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God Only Knows: Some Musings on Bioshock Infinite

There’s a lot that’s been said about Bioshock Infinite and the rafters of the internet creak with the mass of speculation and praise that the game has received. That will not stop us for a second. So here, with the caveat that I’m not going to use any traditional structure for this article and will leap from idea to idea, is what I took from Bioshock Infinite. There will be spoilers after the break. This is a warning. Do not read further without completing the game.

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The PS4: Glass Half Empty

When a new console is announced, it appears to be customary for games writers to fall into one of two camps. On one hand, we have those who devour press releases and regurgitate them in sprawling paeans to god given silicon form, frothing wildly at the mouth and genitals for the chance to touch the very future of gaming. On the other, the cynics. The embittered husks where joy and enthusiasm once dwelt, their faces a sculpture of disdain and ill-hidden sneers.

I am going to try to avoid falling into either camp, but I’d like to apologise for the inexorable decline into cynicism and sarcasm that I’m pretty confident will happen throughout this article. You see, I don’t really hold out much hope for the PS4 as the future of gaming.

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Fail State: The Pitfalls of Game Creation

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On New Year’s Eve, I decided to break my no New Year’s resolutions rule. On Twitter, a new challenge had been issued to would-be indie game developers, and it was #1GAM. That’s (for those challenged by acronyms) one game a month, which in my mind sounded simple, trivial even.

Oh, how I was wrong. Now, this article is by no means meant to discourage you from making games. I’d prefer to inspire, but with the experiences I’ve had so far, I just want to pass on a few tips that I feel may be of use to any aspiring Notches or Cavanaghs. So without further ado, here are my tips for any budding game creator.

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Choose Your Own Gamebook #1

Choices! Hundreds of them and they all come with their own unique rules, settings and stories. Welcome to the world of gamebooks, where you not only choose your adventure but also what to play. So where to start? Well, I’m here to help explain, but you’ll you have to do the hardest part and choose.

Gamebooks are written in second person, where you control the character and participate in the adventures. You’ll come across moments where there will be branching points and you have to choose which one. Go East, turn to paragraph 65/Go West turn to paragraph 9. Keep reading this article, continue down the page/ Stop reading this article, close browser and go away. Get the idea?

Chose to continue then? Good.

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Depression In The Borderlands

I was a tiny nipper when I first sat hypnotised by the lanky form of Mowgli. I’d been sitting in front of the Mega Drive Jungle Book game, one that my Dad had rented out from Blockbuster for me (and what an odd concept renting out games is these days). I was absolutely engrossed and completely incompetent, failing in every conceivable way to make progress across the simulated jungle. It’s a memory I look back on with a faint feeling of satisfaction when, with the benefit of hindsight, I can see the fire kindle in my younger eyes, engaging in a hobby that would envelop my spare time for years to come.

I had to rename this, because we were getting frustrated searches for bestiality.

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