Tag Archives: review

Review: The Walking Dead: 400 Days

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When I was young, my father introduced me to a strange Vietnamese dish known as bittermelon (in English anyways). Its a round green fruit with a hole in the middle, where boiled noodles and beef were tucked into, making a strange looking dish that rivals weird food I’ve seen today. He told me it was a very specific and aquired taste; and that he’d give me $100 if I could eat one. Eager and greedy, I bit into it; a tiny bite for a tiny little 6 year old kid. I gagged and started crying, and my dad started laughing. He even brought out the money and waved it around my face. Gathering courage,I bit again and cried more. To make a long story short, I needed therapy and I didn’t get $100; but I do like bittermelon now. And Telltale Games’ The Walking Dead has never been anything but a huge slice of bittermelon.

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Review: The Last of Us

The Last of Us is the kind of game people wait for. It’s worth waiting for, as well. For those concerned about spoilers, there will be none in this review.

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The basic storylines of the game seems deceptively simple: a fungal apocalypse essentially destroys the world, with survivors holed up in quarantine zones. Twenty years on, said zones are downtrodden, oppressed, and  Joel, a smuggler, is hired to bring a young girl out of one of the zones to a safer place. It’s no simple task- the world we see every day has crumbled, and is populated by crazed tribes of scavengers, fungal zombies, and plenty of dangers from the environments and injury alone. The initial outset of the game seems simple, but it’s deceptively complex at times.

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Review: Marvel Heroes

Any comic book fan can tell you that crossover events can be a bit of a mess. Countdown to Final Crisis showed DC fans that a series containing all of your favourite heroes was no guarantee of quality. Marvel fans though get the unique pleasure of seeing a terrible crossover event and get to be shafted for the privilege. Welcome to Marvel Heroes.

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Review: Far Cry 3: Blood Dragon

As I was saying, the best DLC for Far Cry 3 would be one with barely any plot, but a dozen or so new outposts and hunts. That’s what makes Blood Dragon the ideal DLC for me, but I know there’s going to be quite a few people out there irritated by its adherence to its D-movie theme. It’s over-the-top neon-infused violence. It’s any action movie from the 80s. It’s every action movie from the 80s.

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Review: Far Cry 3

Far Cry 3 is a game conflicted. One on hand, it attempts to expose the primitive desire for violence and show it to be the surest path to madness. On the other hand, it lets you straight up murder dozens of people in the most bloody entertaining fashion available. When the game drops the philosophical pretence, it’s the perfect example of the fun you can have with FPS games.

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Review: StarDrive

There’s something inspiring about the concept of space. There’s an eerie yet inviting presence that emanates from its depths. It inspires humanity to greater heights of scientific progress and has worked as muse to thousands of authors and poets. It is deep and meaningful. StarDrive is the opposite of space.

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Review: Kairo

Kairo intrigues me. It’s been longer than I like to remember since I last played a game that drew a line in the sand and said, “Here’s some puzzles and nothing more”. It’s become the fashion for puzzle games to be narrative-led and Kairo stands as a striking counterpoint to both the folly and genius of story-based puzzlers.

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The Illusion of Choice: Depression Quest

I suffer from depression. I’ve written an article on it already, which you may or may not have read. I’m saying this upfront to assure you that I’m going to try to avoid talking about my specific experiences, but more about the game and depression in general.

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Review: Impire

Contrary to the experiences of every other reviewer of Impire, I’ve never played Dungeon Keeper. I certainly tried, back when my family first bought an old PC from my Mum’s office. It did not go well. The game would stutter and lag and despite my expert technical knowledge (I was 10), I couldn’t ever actually play it. I did, however, play a lot of Theme Hospital, so before you condemn me for what you’re about to read, know this: I do have experience with this building management genre.

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Review: BioShock Infinite

At first, I’ll be honest…I didn’t love BioShock Infinite the way I did its predecessors.

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In fact, I kind of disliked it. It didn’t feel like a Shock game. The palette was too bright, the characters all human and in good cheer. Yeah, sure, the soundtrack in just the first ten minutes was incredible, and the visuals great, but I wasn’t…terrified. I wasn’t sprinting wild-eyed as an unknown person screamed at me, or trying to lay low in a bathysphere while a maniac tried to claw her way in. Where was the heart-pounding terror? After the first ten minutes, there wasn’t even anything super, overtly sinister happening! It took a little while for it to catch with me, but when it did…it all sort of made sense. Be warned, there are minor spoilers in this review.

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