Tag Archives: scott emslie

Preview: Card Hunter

Card Hunter is a game the eschews the traditional trappings of genre. It is at once a deck-builder, a CCG, a dungeon-crawler and a tactical strategy game. But where other games might have fallen in a jack-of-all-trades compromise, Card Hunter comfortably extends across genres with elegant design and charming writing.

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Review: Marvel Heroes

Any comic book fan can tell you that crossover events can be a bit of a mess. Countdown to Final Crisis showed DC fans that a series containing all of your favourite heroes was no guarantee of quality. Marvel fans though get the unique pleasure of seeing a terrible crossover event and get to be shafted for the privilege. Welcome to Marvel Heroes.

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Review: Far Cry 3: Blood Dragon

As I was saying, the best DLC for Far Cry 3 would be one with barely any plot, but a dozen or so new outposts and hunts. That’s what makes Blood Dragon the ideal DLC for me, but I know there’s going to be quite a few people out there irritated by its adherence to its D-movie theme. It’s over-the-top neon-infused violence. It’s any action movie from the 80s. It’s every action movie from the 80s.

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Review: Far Cry 3

Far Cry 3 is a game conflicted. One on hand, it attempts to expose the primitive desire for violence and show it to be the surest path to madness. On the other hand, it lets you straight up murder dozens of people in the most bloody entertaining fashion available. When the game drops the philosophical pretence, it’s the perfect example of the fun you can have with FPS games.

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Interview with Phil Harris, Conpulsion Co-Ordinator

As you may have heard, Team Screen-Shaped (or at least the Scottish side of the team) went along to Scotland’s premier tabletop convention a few weeks ago and we really rather enjoyed it. We recently caught up with Phil Harris, Conpulsion Co-ordinator for his thoughts on how the event went and what the future holds for Conpulsion.

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Review: Kairo

Kairo intrigues me. It’s been longer than I like to remember since I last played a game that drew a line in the sand and said, “Here’s some puzzles and nothing more”. It’s become the fashion for puzzle games to be narrative-led and Kairo stands as a striking counterpoint to both the folly and genius of story-based puzzlers.

Kairo Screenshot (1)

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The Illusion of Choice: Depression Quest

I suffer from depression. I’ve written an article on it already, which you may or may not have read. I’m saying this upfront to assure you that I’m going to try to avoid talking about my specific experiences, but more about the game and depression in general.

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God Only Knows: Some Musings on Bioshock Infinite

There’s a lot that’s been said about Bioshock Infinite and the rafters of the internet creak with the mass of speculation and praise that the game has received. That will not stop us for a second. So here, with the caveat that I’m not going to use any traditional structure for this article and will leap from idea to idea, is what I took from Bioshock Infinite. There will be spoilers after the break. This is a warning. Do not read further without completing the game.

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Review: Impire

Contrary to the experiences of every other reviewer of Impire, I’ve never played Dungeon Keeper. I certainly tried, back when my family first bought an old PC from my Mum’s office. It did not go well. The game would stutter and lag and despite my expert technical knowledge (I was 10), I couldn’t ever actually play it. I did, however, play a lot of Theme Hospital, so before you condemn me for what you’re about to read, know this: I do have experience with this building management genre.

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Preview: Sang-Froid: Tales of Werewolves

I’ve often wondered what it’d be like to be Canadian and therefore a lumberjack. Apologies if that stereotype offends, I don’t really think all Canadians are lumberjacks. Some of you are Mounties too, but I know what that’s like, thanks to daytime TV. I’ve often imagined it a bourbon-swilling, axe-swinging sort of job. Holding away wolves with one blistered and splintered hand while felling trees right and left with the other. I didn’t  however, think it would involve werewolves, rock traps and blessed bullets. Which shows how much I know about the logging industry.

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